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APPLICATION

Street Find

A social platform for collecting furniture from the street

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The Problem

If we look around us, we can find a wide variety of useful items on the street: furniture, electrical products, clothing, toys, and more. While some items are collected by different people, the majority are thrown away. This phenomenon leads to significant urban waste, which has a major environmental impact. Additionally, it deprives others of the opportunity to enjoy those items.

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The Process

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The Goal

The goal of the project was to establish a digital social platform that tracks items arriving on the street and encourages users to collect them. Through this, we can reduce urban waste, promote sustainable consumption, and expand the second-hand market.

The Research

As part of the research process, we conducted interviews with various users and observed people collecting items from the street. Additionally, we joined similar Facebook groups dealing with collecting and donating items. During the research, several significant points emerged:

 

  • A major barrier for many users is preconceived notions: items on the street are negatively perceived by many users. One of the factors is a sense of uncertainty: users don't know who the item belonged to, how long it has been on the street, and why it was discarded. 

     

  • For logistical reasons, and because there's no option for delivery, users look to collect items that are near their homes.

User Personas

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Eli, 24

Eli is a student living with her partner in a rented apartment. She wants to find furniture that fits her aesthetic taste but remains within her student budget.

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Goals​

  • To design the apartment according to her aesthetic taste

  • To find affordable furniture

 

Frustrations​

  • She wants to decorate her home nicely but also wants to try to save money

  • She struggles to find furniture that matches her aesthetic taste and fits her budget

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Maya, 55

Maya is an interior designer living in an apartment she designed herself. She's always on the lookout for unique pieces that can't be found just anywhere.

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Goals​

  • To find unique vintage items

  • To find items with interesting stories behind them

 

Frustrations​

  • She feels like she's seen it all, and there's nothing new that surprises her

  • Vintage shops are far from her home and require long travel

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Dan, 35

Dan works in a tech company. For years, he's been trying to uphold sustainability values: reducing plastic usage, preferring to bike, and buying clothes from second-hand shops.

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Goals​

  • To uphold sustainability values

  • To buy as many items as possible through second-hand platforms

 

Frustrations​

  • Besides clothes, he struggles to find a convenient platform for second-hand items

  • He finds it difficult to find second-hand items in good condition

Solution Development

We understood that we want to increase users' confidence regarding items taken out to the street, and we designed the application accordingly. Street Find is a social platform that offers users 2 options:
 

  • ​Track items that have been put out on the street, understand who put them out, when, and why.

  • Report items they’re putting out on the street, add photos of the item, and explain why they chose to donate it.
     

The application works based on location and displays to the user the items that have been put out on the street in their vicinity. Each user can see how long the item has been on the street, who the person who put it out is, and why. The platform presents all relevant information to the user and provides a greater sense of certainty about the item.

Information architecture

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Wireframe

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Style Guide

We chose orange as the main color, symbolizing sustainability and recycling. Choosing a brighter shade gives it a modern look. We added blue as a complementary color, which is linked to location features since the app uses location services.  Also, we used a sans-serif font to make it easy to read and give a friendly feel.

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The Solution

  • Users can choose the display that suits them best, switching between a map-based view or a list. In both views, an image of the item, its category, upload time, and distance from the user are displayed

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  • On the product card, users can see who uploaded the item, when, and why they chose to give it away. All of this is aimed at increasing users' confidence and providing a sense of belonging to the item.
     

  • Users can share the item with someone else and save it as a favorite. Items are saved for 48 hours.

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  • The application is a social platform based on user reports. When the app detects that a user is near an item uploaded to the app, it sends them a notification to check if the item is still there. Based on user responses, the app updates and removes items that have already been collected.

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